What the difference in programming and gameplay between Artificial Intelligence and Artificial Life?

How would a classroom of 30 kids work independently and in teams to train an object in the game. Can objects learn?

What happens when your classroom's object plays against my classroom's object?

Can students create environments and obstacles to test objects?

Can students work asynchronously to train an object?

Are objects smarter than students?

These are just a few of the questions we'll be answering in an upcoming post on Artificial Life and how we are implementing it in Bionomicon.