Posted by Robert Clegg on Tuesday, January 14, 2014 Under: Badges
This is a complex game comprised of many systems. Expecting
the player to master all of them to “win” is unfair to the player. So what
we’ve done is take the learning objectives and made those variable objectives
in the game.
These objectives occur naturally as the player discovers the
roles and functions of the game. So as the player plays, we reward them for
using the functions and completing sub objectives while playing, achieving
these sub-objectives results in badges being displayed in the HUD.
Depending on how the player quits the game before completing
it, we will show some kind of reward for reaching these objectives in the game.
Immune (level 1)
If 50 virus are killed in the first 3 minute of the game
Txt Msg: “Badge Earned: 50 Virus Killed before 3:00”